Available for new projects
Product & Design Lead crafting mobile and web experiences.
Product & Design Lead at Gamestar Productions and founder of Viralytic. 5+ years of designing products end to end, backed by a computer engineering background.
Featured projects

Volt
EV charging app · UX/UI design

Drape
AI wardrobe app · UX/UI design

Tape
Couples scrapbook app · UX/UI design

iKonia
Student community platform · Web & mobile UX/UI design

Squared
Shared expenses app · UX/UI design

Anima
Wallpaper app · UX/UI design

Serenity AI
Mental wellbeing app · UX/UI design

KAGN AI
AI landing website · UX/UI design

Airbnb Redesign
Concept redesign · UX/UI design

Elite
Daily quote app · UX/UI design

Chatly
Messaging app · UX/UI design
Experience
Where I’ve worked
Gamestar Productions AG
Switzerland · Remote
Product & Design Lead
May 2026 – Present · Part-time
Product Designer
Jun 2024 – Apr 2026
UX Designer
Jul 2023 – May 2024
UI Designer
Nov 2022 – Jun 2023
Viralytic
Konya, Türkiye · Remote
Founder
Aug 2026 – Present
Building micro SaaS web and mobile apps designed to reach users through viral marketing.
HAVELSAN
Ankara, Türkiye · On-site
AI Engineer Intern
Feb 2024 – May 2024
Worked on natural language processing (NLP) projects.

About
Designing with people, not just for them.
I’m Osman Kagan Kurnaz, a product designer based in Konya, Türkiye. I studied computer engineering at Selçuk University, where I’m now doing my master’s, so I like to design with how things are built in mind.
Today I lead product and design at Gamestar Productions and build micro SaaS web and mobile apps with my own studio, Viralytic. I also share what I learn through workshops and design communities.
- Experience
- 5+ years
- Focus
- Mobile & web products
- Tools
- Figma, Claude Design, Figma Make
- Based in
- Konya, Türkiye
Process
How I work
01
Strategy & analysis
Starting from the brief: target audience, competitor research and user habits, supported by Mobbin and AI tools.
02
Visual identity & inspiration
Moodboards, color and typography choices that capture the spirit of the product.
03
User flows & wireframes
Mapping user flows in FigJam to simplify complex journeys, then shaping ideas into wireframes.
04
Design system & final UI
Building core components and turning wireframes into polished, consistent final screens.